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Bevy Metrics

Tracking performance metrics for the Bevy game engine: compilation times, binary sizes, stress tests, benchmarks, and more.

654 of the last 1000 commits not fully collected
build 644 benches 637 rendering 560

Last update: 2026-10-12 12:12

Compile Stats Stress Tests Benchmarks Compare
Machine Suites CPU GPU RAM
bevy-bench-01 rendering AMD Ryzen 9 9950X NVIDIA GeForce RTX 3060 64 GB
bevy-bench-02 build benches AMD Ryzen 9 9950X NVIDIA GeForce RTX 3060 64 GB
Commit Date Links
Enter the schedule span on worker threads in the multi-threaded executor #25911 2026-10-11 04:42 Examples
Update shader snippets in docs to WESL syntax #26070 2026-10-11 04:42 Queue: build benches rendering
Return the downcasted type from ProcessContext::load_source_asset. #25967 2026-10-10 01:10 Examples
Support arrays of BsnValue as a BsnFnArg (adopted) #26056 2026-10-08 20:00 Examples
Allow pressing `NumpadEnter` to confirm values in Feathers number input and color input controls #26060 2026-10-08 19:28
Add a remote source to the inspector entity tree #26014 2026-10-08 17:02 Examples
Some crate uniformization #26037 2026-10-08 16:59 Queue: build benches rendering
Fix `replace_related` allowing duplicate entities #26048 2026-10-08 16:58 Queue: build benches rendering
Add feathers styling for tabs #25987 2026-10-08 16:52
Keep the resize cursor while dragging the inspector column splitter #26025 2026-10-08 04:00 Examples
Add local editing to the inspector details panel #25923 2026-10-08 03:59 Queue: build benches rendering
Specify `EntityLocation` alignment to improve codegen #26042 2026-10-07 19:33 Examples
Simplify ambiguity_detection test to use per-app schedule configuration. #26046 2026-10-07 05:55 Examples
Update WESL 0.6 #25768 2026-10-07 01:30 Examples
Re-inline `QueryManyIter` fetch functions #26040 2026-10-06 22:27 Examples
Add mesh3d mode to bevymark #26022 2026-10-06 18:48 Examples
Fix UI surface rounding #26026 2026-10-06 08:41 Examples
examples: Use single up-to-date android example #23491 2026-10-06 06:34 Examples
Add dragging tabs between tab lists #25985 2026-10-06 00:37 Examples
Fix timer remaining-time panic and completion-count overflow #25995 2026-10-06 00:37 Queue: build benches rendering
Fix default benchmarks #26036 2026-10-05 18:52 Examples
Make `DeprecatedInteraction` public. #26033 2026-10-05 18:32
Solari: Add support for alpha masked materials #25996 2026-10-05 07:31 Examples
Split benchmarks with features to allow avoiding unnecessary compilation #25321 2026-10-05 07:31 Queue: build benches rendering
Support loading Radiance HDR panoramas as cubemaps #25802 2026-10-05 07:31
bevy_ecs fuzzing #23682 2026-10-05 07:13 Queue: build benches rendering
Retry mesh specialization when RenderMesh is not ready #25815 2026-10-05 07:12 Queue: build benches rendering
Resolve pending render entities by main entity #25816 2026-10-05 06:55
Add drag to reorder tabs #25984 2026-10-05 06:49
Solari: Add support for PointLight, SpotLight, and RectLight #25913 2026-10-05 06:49 Queue: build benches rendering
Fix warning when loading the sprite_material.wesl shader #26002 2026-10-05 06:19 Queue: build benches rendering
Support infinite grid in 2d #26001 2026-10-05 06:08
Allow `SpritePickingMode` to be specified per sprite #25991 2026-10-05 05:30 Examples
Skip cameras during UI picking if no viewport #26003 2026-10-05 05:22 Queue: build benches rendering
Fix 9 slicing #26011 2026-10-05 05:14 Queue: build benches rendering
Update CI to use Rust 1.99 #26020 2026-10-05 05:10
Update zstd requirement from 0.13.3 to 0.14.0 #25833 2026-10-04 20:32 Examples
Update ruzstd requirement from 0.8.0 to 0.9.0 #25753 2026-10-03 20:43 Examples
add numbered slices to `testbed_2d`'s `SpriteSlicing` scene #26013 2026-10-03 20:01 Queue: build benches rendering
Add single leaf update bevy_ui layout benchmark #25989 2026-10-03 19:56 Queue: build benches rendering
examples: fix `hello_world` printing #26000 2026-10-03 00:50 Examples
Bump crate-ci/typos from 1.50.2 to 1.50.3 #26008 2026-10-03 00:49 Queue: build benches rendering
Update lz4_flex requirement from 0.13 to 0.14 #26017 2026-10-03 00:45
Bump the codeql-action group with 2 updates #26016 2026-10-02 22:13 Examples
Attempt to fix CodeQL dependabot dependency group #26009 2026-10-02 20:56
Solari: Add non-opaque BLAS support #25951 2026-10-02 00:31 Examples
Add inspector details panel #25885 2026-10-01 17:02 Examples
Support map and set keys in reflection paths #25968 2026-10-01 06:07 Examples
UI layout benchmarks #25973 2026-10-01 00:53 Examples
Text layout benchmarks #25974 2026-09-30 18:57 Examples
Remove duplicate resource initialization #25979 2026-09-30 16:10 Examples
Fix sRGB luminance texture conversion #25964 2026-09-30 16:09
Add world id accessor to EntityRef #25965 2026-09-30 16:08 Queue: build benches rendering
Add feathers styling for the split pane #25970 2026-09-30 15:58 Queue: build benches rendering
Add a drag proxy to bevy_ui_widgets #25972 2026-09-30 15:57
Add a headless split pane to bevy_ui_widgets #25969 2026-09-30 15:55 Queue: build benches rendering
Add a tracing span around apply_deferred in the schedule executors #25908 2026-09-30 15:51
Update ctt to 0.6.0 #25959 2026-09-30 15:51 Queue: build benches rendering
Fix panic during compute shader hot-reloading in game_of_life example… #25962 2026-09-30 15:50 Queue: build benches rendering
Fix `EntityEquivalentIndexSet` unsoundness #25940 2026-09-29 19:50 Examples
Entity grouping code for entity inspector #25010 2026-09-29 19:15
wgsl-analyzer support #25581 2026-09-29 19:03
Solari: Support uv_transform and flip_normal_map_y #25935 2026-09-29 03:14 Examples
Remove manual pruning of Parley source cache #25957 2026-09-29 02:52 Queue: build benches rendering
Release workflow improvements #25963 2026-09-28 23:51 Examples
Add fuzzy name matching tool for inspector #25028 2026-09-28 23:48 Queue: build benches rendering
Use summary tick to filter tables when iterating queries #25946 2026-09-28 23:35
Add DisplayTarget to bevy_window and require it on Window #25658 2026-09-28 17:51 Examples
Fix exclusive system change detection #25864 2026-09-28 06:02 Examples
Add bevy_inspector crate with a local entity tree #25884 2026-09-28 05:58
Support saving and loading `None` setting values for `Option<T>` #25933 2026-09-28 05:58
Fix text cursor clear #25938 2026-09-28 05:58
Fix text bouncing up and down in text fields (#25305) #25948 2026-09-28 05:58
Solari: Don't skip NEE for analytic lights that cannot be BRDF sampled #25931 2026-09-28 05:53
Solari: Support double sided materials #25930 2026-09-28 05:51 Queue: build benches rendering
Don't draw deferred alpha masked entities in the forward pass #25926 2026-09-28 05:49 Queue: build benches rendering
Fixes environment map filtering to use source width rather than output one #25872 2026-09-28 05:48
Optional filtering for atmosphere environment light #25785 2026-09-28 05:27 Queue: build benches rendering
Run the tonemapping pass for cameras off the SDR in-shader fast path #25544 2026-09-28 05:09
Add dependency kind to BRP #25853 2026-09-28 05:05
Fix release workflow - enable missing feature #25952 2026-09-28 01:11 Examples
Remove deprecated `FilteredResources` and similair structs #25947 2026-09-27 20:05 Examples
derive FromTemplate for UiTargetCamera #25950 2026-09-27 20:02 Queue: build benches rendering
Add world.inspect methods to the Bevy Remote Protocol #25883 2026-09-25 13:31 Examples
Bump crate-ci/typos from 1.50.1 to 1.50.2 #25919 2026-09-25 07:47 Examples
Use BuiltInTemplate for SkinnedMesh's entity vector #25916 2026-09-25 07:10
Cleanup observer system input: `Trigger` reborrowing #25668 2026-09-25 01:54 Examples
Support `IrradianceVolume` on web #25263 2026-09-24 16:13 Examples
Fix empty bundle effect in `Bundle` derive macro #25586 2026-09-24 16:13 Queue: build benches rendering
Add Docs for Error B0007 (Multiple Mutable System Parameters) #25873 2026-09-24 16:11
Serialize Entity using its Display format in human-readable formats #25900 2026-09-24 16:04
Move feather's color controls systems into `UiSystems::Content` #25909 2026-09-24 16:02
`UiSystems::Clipping` system set #25910 2026-09-24 16:02
Fixed required-features for `scene_viewer` and `desktop_request_redraw` examples. #25907 2026-09-24 16:00 Queue: build benches rendering
BRP integration test in CI #25892 2026-09-24 06:05 Examples
Update syn to version 3 (supersedes #25697) (#25844) #25846 2026-09-24 06:04 Queue: build benches rendering
feat: allow bevy settings directory to be overridden by an environment variable #25902 2026-09-24 02:00 Examples
Separate focusability from navigation policy #25675 2026-09-24 01:42
Fix compile error for `fps_overlay` and `infinite_grid` examples. #25898 2026-09-24 01:23
Add serde support to bevy_dev_tools inspection types #25866 2026-09-24 01:16 Queue: build benches rendering
Better system access conflict messages for `#[derive(SystemParam)]` types, including `MessageReader` #25871 2026-09-24 01:16
use the new syntax for self reference in actions #25895 2026-09-23 22:01 Examples
fix: `bevy_time` compile failed when `bevy_reflect` disabled #25901 2026-09-23 21:52
Make Gamepad events usable from BRP. #25904 2026-09-23 18:16 Examples
Migrate and rename numeric input types to bevy_ui_widgets #25868 2026-09-23 04:27 Examples
move cursor moved enrichment from bevy_winit to bevy_window #25890 2026-09-23 04:07
Fix repeated word typos #25886 2026-09-22 21:35
Fix doc reference to SimulationLightSystems in bevy_camera #25888 2026-09-22 21:35 Queue: build benches rendering
Update hashbrown requirement from 0.16.1 to 0.17.1 #24816 2026-09-22 16:07
Enable GameMode on linux #25714 2026-09-22 16:07
`FontSource::Default` #25847 2026-09-22 16:07 Queue: build benches rendering
Make QueryBuilder's or, and, optional methods take FnOnce. #25878 2026-09-22 16:07
Improve docs for Ok color spaces #25882 2026-09-22 16:07 Queue: build benches rendering
put PanOrbitCamera's anchor_indicator behind a feature #25880 2026-09-22 16:06 Queue: build benches rendering
Create FilteredEntityMut::into_mut_by_id. #25875 2026-09-22 16:05
Add a feathers tree view widget #25862 2026-09-22 16:04 Queue: build benches rendering
Add configurable UI border styles to UI nodes. #25855 2026-09-22 04:14
Only flush the world after despawning all entities in `despawn_all` #25851 2026-09-22 04:04
Add SkipIfAny SystemParam #25852 2026-09-22 03:59
Fix heading levels for `SystemParam` docs #25870 2026-09-22 03:56 Queue: build benches rendering
Add a native BRP HTTP client behind a client feature #25837 2026-09-22 03:45
Fix panic when despawning a disabled feathers number input #25859 2026-09-20 23:53 Examples
Add entity and resource inspection to bevy_dev_tools #25845 2026-09-20 23:13
Fix memory leak when freeing a bindless extended material by fixing inverted binary search condition #25848 2026-09-20 18:16 Examples
Replace outdated `#{...}` usage in the bsn document #25843 2026-09-20 18:09 Queue: build benches rendering
Add the `Moment` type to `bevy_time` as a Bevy equivalent of `std::time::Instant` #25638 2026-09-20 18:05
Size the visibility range binding for the buffer type it was given #25687 2026-09-20 18:05
Meter the lowest histogram bin in auto exposure #25798 2026-09-20 18:04
Add a correction range to auto exposure #25799 2026-09-20 18:04 Queue: build benches rendering
Fix `feathers_gallery` Okhsl swatch having inverted y movement #25813 2026-09-20 18:04
allocate 1x1 shadow map textures when no shadow-casting lights #25820 2026-09-20 18:04
Expose ECS system stepping over the Bevy Remote Protocol #25826 2026-09-20 18:04
Make tree view expansion a marker component #25835 2026-09-20 18:04 Queue: build benches rendering
Fix color wheel debug performance #25857 2026-09-20 18:01 Queue: build benches rendering
Publish a version from CI #25838 2026-09-20 18:00
Window event split in bevy_window #25829 2026-09-19 18:52 Examples
OIT example: remove conflicting handling of arrow keys #25654 2026-09-19 18:52
Add component inspection to bevy_dev_tools #25823 2026-09-18 20:01 Examples
Remove stale BSN unsafe #25502 2026-09-18 19:25
Fix nightly clippy lints #25756 2026-09-18 17:35 Examples
Bump zizmorcore/zizmor-action from 0.5.7 to 0.6.4 #25831 2026-09-18 16:56
Bump actions/setup-java from 6.0.0 to 6.0.1 #25830 2026-09-18 16:55 Queue: build benches rendering
Bump actions/deploy-pages from 5.0.0 to 5.0.1 #25832 2026-09-18 16:54 Queue: build benches rendering
Add `WorldSummary` to `bevy_dev_tools` inspection #25818 2026-09-18 14:24 Examples
Add a headless tree view to bevy_ui_widgets #25821 2026-09-18 05:30 Examples
Create generic RON format saving and loading for both reflected data and strongly-typed data. #25770 2026-09-18 01:01 Examples
Add release content `bevy-website` publishing information #25828 2026-09-18 00:10
Better system access conflict messages #25731 2026-09-17 21:14 Examples
Fix 2D cameras with different MSAA sharing a depth texture (#25501) #25732 2026-09-17 21:14 Queue: build benches rendering
Solari: Denoiser motion vector metal compat #25787 2026-09-17 21:14 Queue: build benches rendering
Add diagnostics.list and diagnostics.get to the Bevy Remote Protocol #25824 2026-09-17 21:14
System Set Stepping #25239 2026-09-17 20:49
Updates codeql-action to 4.38.0 #25825 2026-09-17 20:24 Examples
Add the Zero-Day large-scene example #25371 2026-09-17 19:37
cache transmission sampler as a resource #25808 2026-09-17 18:38
UI layout optional component regression tests #25588 2026-09-17 18:35 Queue: build benches rendering
Remove 0.20 release notes and migration guides #25819 2026-09-17 18:22
Add app.info method to the Bevy Remote Protocol #25822 2026-09-17 18:13
Bump dlss_wgpu to 6.0.0 #25814 2026-09-16 22:21 Examples
Add bazzite to linux dependencies doc #25707 2026-09-16 18:03 Examples
Solari: Sample environment map light on miss #25704 2026-09-16 17:18
Make `ComponentId`s more available near `ComponentInfo`s #25780 2026-09-16 17:17 Queue: build benches rendering
Fix meshlet UV derivatives #25796 2026-09-16 17:17
Apply view mip bias to meshlet material sampling #25801 2026-09-16 17:17 Queue: build benches rendering
Fix sprites disappearing after leaving the camera view #25810 2026-09-16 17:17 Queue: build benches rendering
Remove support for #[states(....)] macro attributes #25805 2026-09-16 17:14
Bump accesskit to 0.25.0 and accesskit_winit to 0.34.0 #25807 2026-09-16 17:13
Bump actions/checkout from 7.0.0 to 7.0.1 #25751 2026-09-16 16:57
Bump actions/setup-java from 5.6.0 to 6.0.0 #25748 2026-09-16 16:57
enable rendering in bevy_dev_tools for ci testing #25803 2026-09-16 00:37 Examples
Simplify system dependency #25776 2026-09-15 21:01 Examples
Fix more typos #25793 2026-09-15 20:58 Queue: build benches rendering
Update widgets to use pointer capture #25800 2026-09-15 20:55
`InlineImage` custom size and flipping support #25767 2026-09-15 20:27
BSN: Optimize macro outputs #25721 2026-09-15 19:39 Examples
Add commands to despawn all entities matching specific filters. #25743 2026-09-15 18:06
Switch back to separate `bsn!` and `bsn_list!` macros. Warn when `[]` or `()` is used in a macro block #25741 2026-09-15 17:41
Remove redundant attribute `#[states(scoped_entities)]` from examples. #25790 2026-09-15 16:54 Examples
Deprecate `DeferredWorld::query` by generalizing `QueryState::query_mut` #25789 2026-09-15 16:54 Queue: build benches rendering
Implement `ReadOnlySystemParam` for `PopulatedMessageReader` #25775 2026-09-15 16:54 Queue: build benches rendering
Fix slider pointer capture #25772 2026-09-15 16:54
Handle unknown gamepad rumble requests safely. #25765 2026-09-15 16:54
Make downsample.wesl valid WESL #25744 2026-09-15 16:28
Add register_dependent_types for BTreeMap #25777 2026-09-15 06:34 Examples
Allow `ReflectDeserializer` to deserialize short types in addition to long types. #25773 2026-09-15 04:08
Make Color::srgb_u32 & Color::srbga_u32 const #25760 2026-09-15 03:37
Configure WESL syntax highlighting #25758 2026-09-15 03:34
bevy-settings requires more validity #25548 2026-09-15 03:27 Queue: build benches rendering
Optimize shadow material queuing by caching `is_depth_only_opaque` #23834 2026-09-15 03:02
Centralize `ComponentId` construction in engine code and tests #25779 2026-09-15 01:24 Examples
Fix a few typos #25791 2026-09-15 01:21 Queue: build benches rendering
Remove needless use of RenderLayers in OIT example #25782 2026-09-15 01:18 Queue: build benches rendering
Fix scroll offsets ignoring borders #25589 2026-09-14 17:28 Examples
Revise pan-orbit cam module docs #25778 2026-09-14 03:33 Examples
Don't store ComponentId directly in ComponentInfo #25774 2026-09-14 01:00 Examples
Allow more flexible pointer conversions through `ReflectFromPtr`. #25754 2026-09-13 17:58 Examples
`UiTransform` layout tests #25600 2026-09-13 16:02 Examples
Taffy node removal fix #25535 2026-09-13 16:02
Em and rem coords layout tests #25534 2026-09-13 16:01
cache weak handles in SpriteMaterialCache #25735 2026-09-12 22:42 Examples
Don't despawn render window entities when the raw handle is removed #25684 2026-09-11 21:37 Examples
Fix `Camera::is_active` and delayed spawned no cpu culling camera not rendering anything #25690 2026-09-11 21:27
Fix two comment typos in settings (src & example) #25746 2026-09-11 21:27
Bump crate-ci/typos from 1.47.2 to 1.50.1 #25747 2026-09-11 21:27 Queue: build benches rendering
Remove outdated Transform comment on Text component #25755 2026-09-11 21:27
Add an x-ray mode to wireframes #25648 2026-09-11 21:21
Adds codeql-action dependabot group config #25738 2026-09-11 18:59 Examples
Animated gizmos #25655 2026-09-11 05:58 Examples
Uniformize stress tests #25700 2026-09-11 02:11 Examples
Solari: Robot-driven misc shader fixes #25696 2026-09-11 02:10
Solari: Scene bindings for environment map light #25703 2026-09-11 02:10 Queue: build benches rendering
Make `Ptr::as_ptr` return a `*const u8`. #25745 2026-09-11 02:10
`InlineBox` and `InlineImage` #25710 2026-09-10 20:41 Examples
Eliminate some unnecessary allocations in AssetPath #25742 2026-09-10 19:37 Examples
Allow the name of a `PipeSystem` to be set #25715 2026-09-09 02:48 Examples
expose complex-scripts feature (#24094) #25674 2026-09-09 02:46
CI: specify rust versions in a single place #25720 2026-09-08 21:34 Examples
`Val::MAX` constant #25096 2026-09-08 21:01
Fix shader compile errors in `custom_stencil.wesl` and `specialized_mesh_pipeline.wesl` #25439 2026-09-08 21:00
Replace `ChildBufferCache` with a simpler stack allocator. #25593 2026-09-08 21:00
Fix sprites skipping a frame when changed #25719 2026-09-08 20:58
Opt collection reflection subtrait methods out of lsp completions. #25725 2026-09-08 20:58
Rename `TextSectionView::font_size` #25724 2026-09-08 20:58 Queue: build benches rendering
Prevent directional light shadow views from leaking #25727 2026-09-08 20:57 Queue: build benches rendering
Fix pipelined rendering shutdown deadlock #25722 2026-09-08 20:57
Disable SSAO for meshes without depth writes #25358 2026-09-08 19:42 Examples
BSN: line separator syntax #25626 2026-09-08 06:04 Examples
Support two-channel metallic-roughness textures #25623 2026-09-08 00:19 Examples
Explicit buffer size for `ShaderBuffer` #25426 2026-09-07 23:47 Queue: build benches rendering
Add color wheel widget v2 #25079 2026-09-07 23:47
Accept snorm main textures for Oklab compositing #25646 2026-09-07 23:42
Keep float values when saving screenshots to .exr or .hdr #25657 2026-09-07 23:42
docs: fix false docs for system info diagnostics #25672 2026-09-07 23:41 Queue: build benches rendering
Demonstrate how to spawn entities in a hierarchy using bsn! in hierarchy example #25673 2026-09-07 23:41
Follow-ups to the Tonemapping::None change #25685 2026-09-07 23:40
Fix AtmosphereEnvironmentMap handling #25699 2026-09-07 23:40 Examples
Update glTF extensions list #25701 2026-09-07 23:39
SpriteScalingMode: fix FitStart / FitEnd #25718 2026-09-07 23:39
Refactor mesh compression methods #24572 2026-09-07 23:38 Queue: build benches rendering
Render optional `bevy_dev_tools` #24660 2026-09-07 23:37 Queue: build benches rendering
Bump actions/cache/restore from 5.0.5 to 6.1.0 #24854 2026-09-07 21:14
Bump actions/setup-java from 5.2.0 to 5.6.0 #25148 2026-09-07 20:47
Bump github/codeql-action/analyze from 4.36.2 to 4.37.1 #25146 2026-09-07 20:44 Queue: build benches rendering
Bump github/codeql-action/init from 4.36.2 to 4.37.1 #25145 2026-09-07 20:44 Queue: build benches rendering
Bump actions/cache/save from 5.0.5 to 6.1.0 #25147 2026-09-07 20:44
Tighten iterator size hints #25311 2026-09-07 20:34
Fix unmatched `DirtySpecializations` lifecycle against `SpecializedMaterialPipelineCache` #25713 2026-09-07 19:49 Examples
Update tracy #25711 2026-09-07 18:41
Mesh shader pipelines #25627 2026-09-06 07:46 Examples
use `///` for wesl doc comments #25688 2026-09-05 05:31 Examples
Fix the SerializedImage doc link when the serialize feature is off #25663 2026-09-05 05:16
Remove old sprite code not used by text2d #25665 2026-09-05 05:06 Queue: build benches rendering
Fix unsound observer initialization #25656 2026-09-05 05:06 Queue: build benches rendering
fix: rendering corruption related to opaque mesh binning when restoring a minized window #25670 2026-09-04 16:50 Examples
Solari v8: Disable ReSTIR by default #25513 2026-09-04 16:49
fixes for action cache #25529 2026-09-04 11:39 Examples
change patch for asset-on-website so no unused #25666 2026-09-04 07:09 Examples
Use `NonNull` in `UnsafeWorldCell` #25632 2026-09-02 21:23 Queue: build benches rendering
Attempt a fix for flakiness of `dropping_subasset_handle_while_loading_cancels_load`. #25643 2026-09-02 21:15
bevy_render macro: ignore clippy in wasm #25659 2026-09-02 19:34 Queue: build benches rendering
Replace Sprite with SpriteMesh #25432 2026-09-02 19:32
Move clipping systems into a submodule in `layout` #25617 2026-09-02 19:07
Add PointerCaptureMap #24396 2026-09-02 18:10 Queue: build benches rendering
Optimize World::get_entity_mut for large entity slices #23740 2026-09-02 18:08
Color input and color swatch grid #25446 2026-09-02 16:10 Queue: build benches rendering
Fix stale transmission texture sampling for blended materials #24744 2026-09-02 15:01
Update PCCM example asset URLs to raw.githubusercontent.com #25526 2026-09-02 14:23 Queue: build benches rendering
Add accessors for fields in `ReflectSettingsGroup`. #25546 2026-09-02 14:22
Take `impl Fn() -> C` as constructors for required components #25618 2026-09-02 14:13 Queue: build benches rendering
Copy the deferred lighting ID after the prepass set #25622 2026-09-02 14:12
Bevy curve/shape cleanup #25651 2026-09-02 14:12
Custom materials for `SpriteMesh` #25415 2026-09-02 14:00
Fix debug-profile slider stutter (#25500) #25536 2026-09-02 13:58 Queue: build benches rendering
Mitigate insertion performance regression #25408 2026-09-02 03:45 Examples
bevy_window: gate reflect derive on CursorSystems #25636 2026-09-02 01:27 Examples
into_length_percentage_for_border #25633 2026-09-02 01:00 Queue: build benches rendering
enable ScreenSpaceTransmission on anisotropy camera #25641 2026-09-02 00:58
bevy_camera_controller dependencies: uniformise path/version order #25639 2026-09-02 00:58
add safety comment for QueryContiguousParIter::for_each_init #25637 2026-09-02 00:57
bevy_ecs: remove stray empty line #25635 2026-09-02 00:57
Bevy 0.20: remove deprecated items #25640 2026-09-01 22:36 Examples
Use rustup to configure targets and components #25078 2026-09-01 21:59
Bevy curve #25380 2026-09-01 18:54 Queue: build benches rendering
panic handling cleanup #25597 2026-09-01 18:34 Queue: build benches rendering
Add `try_disjoint_attributes_mut` for `Mesh` #18976 2026-09-01 17:45
Bypass change detection when taking a mut ref to editable_text in update_editable_text_layout #25525 2026-09-01 15:27 Queue: build benches rendering
Add safe variants to `Align*` and `Justify*` structs #25615 2026-09-01 14:19 Examples
Deprecate `FilteredResources` and similair structs #25331 2026-09-01 12:18
BSN Syntax Improvements #25318 2026-09-01 01:42 Examples
Solari: Improve CPU performance #25244 2026-09-01 01:22
Show off different methods for spawning related entities in `examples/ecs/hierarchy.rs` #20904 2026-08-31 23:54 Queue: build benches rendering
added functions to create an UnsafeWorldCell directly from a raw pointer #23318 2026-08-31 23:53 Queue: build benches rendering
best-effort reconciliation of modifier key states from winit #24845 2026-08-31 23:25
Unrequire `OverrideClip` from `FixedNode` #25613 2026-08-31 22:53
Correct FloatOrd documentation #25610 2026-08-31 22:51 partial
make ScheduleConfigs must_use #25607 2026-08-31 22:49 partial
Build the skybox ray from the main pass viewport #25604 2026-08-31 22:48
Updated `FeathersNumberInput` to show chevrons on mouse hover. #25602 2026-08-31 22:45 Queued
Updated `handle_delayed_save` to use `Res<Time<Real>>` instead of `Res<Time>`. #25599 2026-08-31 22:43 partial
More UI layout regression tests #25584 2026-08-31 22:33 Queue: build benches rendering
Update weak-table requirement from 0.3 to 0.4 #25583 2026-08-31 22:32
Make fullscreen material pipeline IDs material-specific #25563 2026-08-31 22:30 Queue: build benches rendering
block scene for UI testbed #25555 2026-08-31 22:27
Document how to enable `RenderDebugOverlay` #25554 2026-08-31 22:25 Queue: build benches rendering
EmptyPathStream is not used on Android #25551 2026-08-31 22:23 partial
Update to Taffy 14 #25545 2026-08-31 22:21
Fix panic in `Timer::almost_finish` #25542 2026-08-31 22:19 Queue: build benches rendering
Upstream Jackdaw tab widget for bevy UI #25515 2026-08-31 22:17 partial
Switch WgpuWrapper to a macro and have it compute `Send`/`Sync` eagerly #25512 2026-08-31 22:10 partial
Move an asset's MetaTransform into its `AssetInfo`. #25509 2026-08-31 22:09 partial
Unify exclusive systems with non-exclusive systems #25507 2026-08-31 21:34
Resolve one compositing space per camera stack #25481 2026-08-31 21:27
Make `ScreenSpaceTransmission` opt-in #25201 2026-08-31 21:24 Queue: build benches rendering
Resolve the text input shortcut layout at runtime on wasm #25395 2026-08-31 21:11
Bevy shapes #25302 2026-08-31 20:53 partial
Skip dynamic cluster resizing when GPU clustering is active #23439 2026-08-31 20:53
Fix `computed.target_info` not being updated after `RenderTarget::None` is modified #23593 2026-08-31 20:20 Queue: build benches rendering
Fix missing view shader import in deferred SSAO lighting #25614 2026-08-31 13:57 Examples partial
Removed unused system schedule expression #25591 2026-08-31 13:26 partial
made RegisteredSystem public #25598 2026-08-30 19:12 Queue: build benches rendering
Make sure to init fallback resources in bevy_sprite_render #25574 2026-08-30 17:22 Examples partial
Fix window-picking entity #25497 2026-08-30 16:59 Queue: build benches rendering
`feathers_gallery` crash fix #25485 2026-08-30 16:37 Queue: build benches rendering
`CornerRadius::all` #25585 2026-08-28 21:14 Examples
Add a public constructor for `FocusedInput`. #25578 2026-08-28 17:24 Examples
Count sorted camera indices per render target #25479 2026-08-27 00:00 Queue: build benches rendering
block layout tests #25556 2026-08-26 21:14 Queue: build benches rendering
Fix issues where load_untyped_async would not correctly propagate the "modifiers". #25506 2026-08-26 00:39 Examples
Populate PointerMap using hooks #25543 2026-08-25 21:15 Queue: build benches rendering
Stop rendering escaped ANSI sequences in wesl errors #25464 2026-08-25 03:35 Examples
Prepare custom post processing bind groups ahead of time #22887 2026-08-25 03:01 partial
Bevy_reflect: Use into_remote to replace transmute in ReflectRemote impl #25351 2026-08-25 02:49 partial
Simplified `FeathersColorSlider` using grid layout #25456 2026-08-25 02:40 Queue: build benches rendering
Stable `UiStack` #25441 2026-08-25 02:31 Examples partial
Extract the sprite material cache to a separate struct #25498 2026-08-25 01:35 partial
Fix missing Ok() in template(|ctx|{}) docs #25487 2026-08-25 01:06 Queue: build benches rendering
fix: disabled number input field isn't editable #25520 2026-08-25 00:44 partial
gate Local use in bevy_pbr for wasm #25530 2026-08-25 00:35 partial
Make Tonemapping::None a passthrough and add Tonemapping::Linear #25499 2026-08-25 00:32 Queue: build benches rendering
Fix bevy not exporting bevy::extract #25514 2026-08-25 00:12 Queue: build benches rendering
Make `Dlss` implement `Default` for all feature types #25518 2026-08-25 00:08
text input: Shift+Backspace is also backspace #25531 2026-08-24 23:54 Queue: build benches rendering
Update base64 requirement from 0.22.0 to 0.23.0 #25323 2026-08-23 22:25 Examples
Removes unused `bevy_utils` dependency from `bevy_ptr` #25522 2026-08-23 18:26 Queue: build benches rendering
Feathers color plane shader imports fix #25486 2026-08-22 20:26 Examples
`testbed_ui` `ChangeDetection` scene #25299 2026-08-22 19:27
Font loading regression tests #25482 2026-08-22 19:24 partial
Cluster `RectLight` #24827 2026-08-22 19:22 partial
Refactor animation timers inside pan_orbit_camera #25489 2026-08-22 18:48
Move Tonemapping and DebandDither to bevy_render::view #25480 2026-08-20 23:45 Examples
fix rust 1.98.0 CI failures #25493 2026-08-20 20:32 Examples partial
Match documented behavior of Winit UpdateMode::Reactive with Duration::MAX #24989 2026-08-20 03:47 Examples
Fix readme in bevy_extract #25476 2026-08-20 02:09 Queue: build benches rendering
Solari: Improved reflection denoising #25423 2026-08-20 01:44 Queue: build benches rendering
Add Clone trait to DeferredPrepass struct #25475 2026-08-20 01:35
Simplify sampler logic for creating a dummy white GPU image. #25463 2026-08-20 00:23 Queue: build benches rendering
Implement parallel contiguous iteration. #25264 2026-08-20 00:08 Queue: build benches rendering
Move current input plugin into example directory #25465 2026-08-19 22:57 Examples
Enhance `GpuComponentArrayBuffer` so that it can be used to store arbitrary data on mesh instances. #24922 2026-08-19 22:03 partial
Extract extract to `bevy_extract` #22852 2026-08-19 21:28 Queue: build benches rendering
Fix canceling asset loads on singlethreaded. #25452 2026-08-19 20:54
Make `Column` fields fully private and remove `use super::*` #25461 2026-08-19 20:02 Queue: build benches rendering
feat: support for okhsl color space to color plane and color slider #24678 2026-08-19 19:39 Queue: build benches rendering
add W axis to `bevy_feathers` builtin colors/tokens #24934 2026-08-19 19:38
Add a text input widget on top of virtual keyboard #25219 2026-08-19 19:38 Queue: build benches rendering
When evaluating an animation target, only evaluate the subgraph of the animation graph relevant to that target. #25292 2026-08-19 19:38 Queue: build benches rendering
Don't skip layout and lineheight updates in `update_editable_text_styles` on unresolved fonts #25450 2026-08-19 17:46 partial
Don't panic when a nested load rejects an unapproved path #25435 2026-08-19 17:41 Queue: build benches rendering
bevy_editor_cam Upstream #25434 2026-08-18 23:41 Queue: build benches rendering
Add more GPU tracing spans #25398 2026-08-18 23:07
Prevent windows from closing when a monitor is disconnected. #25427 2026-08-18 23:07
`ImageNode` border radius fix #25443 2026-08-18 23:05
Support Val::Em and Val::Rem, store values in ComputedNode, use in resolving values from Node, etc. #25231 2026-08-18 22:40 partial
Add `try_interpolate_stable_assign` and `try_smooth_nudge` to `TryStableInterpolate` #25234 2026-08-18 22:40 Queue: build benches rendering
Fix invalid sparse buffer update pipeline queued on WebGL2 #25245 2026-08-18 22:39 Queue: build benches rendering
Add missing safety requirement #25269 2026-08-18 22:39 Queued
Fix from raw parts #25277 2026-08-18 22:39 Queue: build benches rendering
adjusted the embedded watcher to key on absolute paths #25314 2026-08-18 22:38 Queue: build benches rendering
Fix SSAO depth sampling for cameras with Some(Viewport) #25319 2026-08-18 22:38 partial
Remove redundant initialization in `Table::allocate` #25353 2026-08-18 22:37 Queue: build benches rendering
Update to Taffy 13 #25413 2026-08-18 22:36 Queue: build benches rendering
`bevy-ui`: Fix crash when despawning a `Node` that had its `ChildOf` removed. #25386 2026-08-18 22:36
PBR Clearcoat: Avoid division by zero #25414 2026-08-18 22:34 Examples partial
Use buckets for SpriteMesh add_material cache and fix memory leak #25421 2026-08-18 22:34 Queue: build benches rendering
Add perp method to Dir2 #25422 2026-08-18 22:34
Fix typo in AlignedVec docs #25437 2026-08-18 22:32 partial
`ImageNode::with_visual_box` builder method #25438 2026-08-18 22:32 partial
Use `import package` in wesl files #25440 2026-08-18 22:32 Queue: build benches rendering
Delete all deprecated load_* methods. #25444 2026-08-18 22:31 partial
Use `f32` directly for `INFINITY`/`NEG_INFINITY` constants. #25455 2026-08-18 22:31
Fix entity_pair_is_visible #25451 2026-08-18 22:30 Queue: build benches rendering
Don't cluster light textures as decals in GPU clustering #25424 2026-08-18 22:26 Queue: build benches rendering
bevy_color: Add a primaries module with chromaticities and RGB conversion matrices #25393 2026-08-18 18:36 Examples
bevy_color: Unclamp with_luminance and fix the Laba to Lcha conversion #25394 2026-08-18 18:35
Add a static hint of whether the summary tick is present or not #25429 2026-08-18 07:19 Queue: build benches rendering
Expose dcamera in bevy_math #25442 2026-08-18 06:00
impl EntityCommand for Arc<dyn Fn(EntityWorldMut) ...> #25391 2026-08-16 20:05 Examples partial
Flat Pointer Events #25337 2026-08-14 01:11 Examples partial
Observer `EventPattern`s #24013 2026-08-14 00:09 partial
headless_renderer: copy render target after RenderQueue has been submitted #24178 2026-08-13 23:04 Examples
Optionally track changes on a per-column basis so that clients of contiguous iteration can efficiently skip entire tables. #25157 2026-08-13 22:06
Allow `PanCamera` to be used inside `bsn!` macros #25397 2026-08-13 20:18 Examples
Extended material 2D #25183 2026-08-13 15:28 Examples partial
Fix caching of TilemapChunk Meshes #25382 2026-08-13 15:25
Add ViewportNode to testbed/ui #25387 2026-08-13 13:01 Queued
Update spin requirement from 0.10.0 to 0.12.2 #25364 2026-08-13 12:58 Queue: build benches rendering
Label component uniform buffers with their component type name #25372 2026-08-13 00:32 Examples partial
Release local thread after exclusive systems complete #25379 2026-08-12 23:53
Improve hello world example #25381 2026-08-12 23:21 Queue: build benches rendering
Solari: Add mirror test bed #25359 2026-08-12 02:57 Queue: build benches rendering
Migrate `wireframe_2d` to use `FeathersRadio` #25362 2026-08-12 02:56
Units Support for FeathersNumberInput #25301 2026-08-12 02:14 Queued
Fix normalization in SSAO calculation #25334 2026-08-11 22:22 Examples partial
Fix occasional flickering by ensuring that each invocation of the indirect parameters building shader only writes to the batch range it's supposed to. #24971 2026-08-11 22:08 Queue: build benches rendering
Don't recreate material bind groups if none of the GPU resources changed. #25058 2026-08-11 22:08
Migrate `transform_gizmo` to use `FeathersRadio` and `FeathersSlider` #25339 2026-08-11 22:08 Queue: build benches rendering
Fix documented despawn lifecycle event order #25367 2026-08-11 21:58 partial
add "wayland-data-control" feature to arboard, if "wayland" feature set #25361 2026-08-11 19:37 Queue: build benches rendering
Make major line interval configurable in `InfiniteGrid` #25247 2026-08-11 17:24 Queue: build benches rendering
Derive Default for `FloatOrd` #25354 2026-08-11 02:26 Examples
Fix incorrect `textureGather` argument in SSAO #25338 2026-08-11 02:25 Queued
Fix `bevy_math` not compiling on its own #25329 2026-08-11 02:22 Queue: build benches rendering
Fix 2D materials failing to render when swapping materials #25325 2026-08-11 02:21 partial
Added a zoom to cursor option to PanCamera #25285 2026-08-11 02:10
Add earlier early-outs to bundle and component registration #25295 2026-08-11 02:09 Queue: build benches rendering
Simplify command queue implementation by removing `RawCommandQueue` #25300 2026-08-11 02:03 Queue: build benches rendering
Move EntityCursor out of bevy_feathers to bevy_picking #25294 2026-08-11 01:38
Fix 2D flicker by always dequeueing retained phase items (#25163) #25253 2026-08-11 01:33 Queue: build benches rendering
Don't re-extract 2D meshes that haven't changed since the previous frame. #24928 2026-08-11 01:25
UI CPU clipping implementation supporting rotation and scaling #24148 2026-08-11 00:17 Queue: build benches rendering
`MaterialNode` change detection fixes #25184 2026-08-07 03:06 Queue: build benches rendering
Extract gradients on removal of `CalculatedClip`. #25188 2026-08-07 03:06
Migrate ```2d_shapes``` to use ```FeathersCheckbox``` #25164 2026-08-07 03:06
Add `bevy_feathers` feature to wasm ci testing #25223 2026-08-07 03:06 Queue: build benches rendering
Account for padding when sizing font atlases #25225 2026-08-07 03:06 partial
Fix UB detected by Miri when running the multi-threaded executor #25287 2026-08-07 02:22 partial
BSN: Ready event #25296 2026-08-05 23:07 Queue: build benches rendering
Migrate to WESL #25088 2026-08-05 23:04 partial
Usage Example: Use `ui_widgets` to power a Character Creation Screen #25249 2026-08-05 05:01 Examples
Fix `binding_arrays_are_usable` check #25261 2026-08-05 05:00 Examples
Properly layer emission under clearcoat #25256 2026-08-05 05:00 Queue: build benches rendering
Fix shader out of bounds accesses #25252 2026-08-05 05:00 Queue: build benches rendering
Change `Capsule3d` default resolution from 5 to 4. #25230 2026-08-05 04:59
Change `QueryManyIter` to return `Result` instead of only matched items #25200 2026-08-05 04:59 Queue: build benches rendering
Fix: Added "scale all 3 axis" option for scale gizmo. #25159 2026-08-05 04:59 Queue: build benches rendering
Migrate clearcoat to use ```FeathersRadio``` #25140 2026-08-05 04:58
`CornerRadius` border radius value semantic and ergonomic improvements #25050 2026-08-05 04:58 partial
Make `ExtractComponentPlugin` etc. generic on `AppLabel` #24423 2026-08-05 04:57 Queue: build benches rendering
Change swap to memcopy in Column::initialize_from_unchecked #24312 2026-08-05 04:56
Fix debug picking overlays mutating pointer entities #25189 2026-08-05 02:33 Examples partial
Add -Zcache-proc-macros flag to config_fast_builds.toml #24595 2026-08-04 21:06 Queued
Use `None` instead of `Confined` fallback for `CursorGrabMode` #25273 2026-08-04 17:37 Examples partial
Feathers `HardLimit` and `SoftLimit` now accept a `RangeInclusive` #25237 2026-08-04 05:43 Queue: build benches rendering
Fix mesh re-allocation logic #25259 2026-08-04 01:50 Examples
Remove redundant words #25212 2026-08-04 01:37
Add missing ok color spaces to `try_interpolate_stable` and docs #25233 2026-08-04 01:01
Implement: Modulus support for FeathersNumberInput #25265 2026-08-03 18:36 Examples partial
Fix: overlapping light probes overwrite (instead of accumulate) diffuse IBL #25268 2026-08-02 19:39 Examples partial
strip bevy_mobile_example dev builds so size is acceptable #24919 2026-08-02 19:21 Queue: build benches rendering
Mark RawHandleWrapper::set_display_handle as unsafe #25267 2026-08-02 19:12 Queue: build benches rendering
Fix deferred lighting out of sync shader defs #25254 2026-08-02 19:11
Reextract texture sliced `ImageNode`s on `CalculatedClip` removal #25207 2026-07-30 04:56 Examples
Avoid `Entity::PLACEHOLDER` in tests and documentation #25216 2026-07-30 04:53
Resolve System Ambiguities between `Feathers` and the other crates #25222 2026-07-30 03:57 Queue: build benches rendering
`MaterialNode` UI testbed #25204 2026-07-30 03:55 partial
remove outdated android cpal direct dependency #25220 2026-07-29 19:09 Queue: build benches rendering
TextInput #24929 2026-07-29 17:59 Queue: build benches rendering
Reextract box shadows on removal of `CalculatedClip` #25206 2026-07-29 17:55 Queue: build benches rendering
Add a way to randomize system ordering during schedule builds. #25094 2026-07-29 00:53 Queue: build benches rendering
Make update_cursors run in a new CursorSystems::Update system set #25165 2026-07-29 00:03
Deprecate `ui::widget::Button` and `ui::Interaction` (Final Item) #25197 2026-07-28 23:49
Solari support on metal backends #25123 2026-07-28 21:13 Queue: build benches rendering
Don't panic when a wasm asset response body fails to read #25209 2026-07-28 20:36 Queue: build benches rendering
Remove `ui::Interaction` from doc in `ui_node.rs` (Extra Item 8) #25208 2026-07-28 20:35 Queue: build benches rendering
fix(bevy_core_pipeline): remove early return in 2d main opaque pass #25199 2026-07-28 20:34 Queue: build benches rendering
Fix incorrect samples range in the `box_shadow` example #25181 2026-07-28 20:34
Remove default implementations of methods in `WorldQuery`. #25175 2026-07-28 20:34
Upgrade to ctt v0.5 #25173 2026-07-28 20:34 partial
`custom_ui_material.wgsl` fix #25170 2026-07-28 20:34 Queue: build benches rendering
Improve ECS derive macro hygiene #25169 2026-07-28 20:34
Set toolkit name and version in the accessibility tree #25167 2026-07-28 20:33 Queue: build benches rendering
Fix missing `bevy_transform` traces #25166 2026-07-28 20:33 Queue: build benches rendering
Fix `RenderDebugOverlay` migration guide #25161 2026-07-28 20:33 Queue: build benches rendering
Migrate `size_constraints` to bsn! and `ui_widgets::RadioButton` (Phase 3 Item 5) #25143 2026-07-28 20:33 partial
Migrate `animation_graph` to use `FeathersNumberInput` instead of `Interaction` (Extra Item 2) #25138 2026-07-28 20:33 Queue: build benches rendering
Migrate `overflow` to use `picking::hover::Hovered` instead of `Interaction` (Extra Item 1) #25135 2026-07-28 20:32 Queue: build benches rendering
Add deferred_raymarch example. #25133 2026-07-28 20:32 Queue: build benches rendering
Add Okhwba color space #24950 2026-07-28 20:31 Queue: build benches rendering
Minesweeper-style game example using Bevy UI #25039 2026-07-28 20:30 Queue: build benches rendering
Weak system(set) ordering #25128 2026-07-28 20:28 Queue: build benches rendering
Add vertical scrollbar to multiline_text_input example #25066 2026-07-28 20:26 Queue: build benches rendering
Add MeshAllocator meshes_displaced_by_slab_growthand make update_sparse_buffers pub #25162 2026-07-28 20:25 Queue: build benches rendering
Trigger `ArchetypeCreated` directly instead of queuing it #25190 2026-07-28 20:17 Queue: build benches rendering
Escape releases focus from text input #25105 2026-07-28 04:06
Migrate `benches/bevy_scene/spawn.rs` to use `ui_widgets::Button` (Extra Item 5) #25194 2026-07-28 02:56 Queue: build benches rendering
`LabelResolutionPlugin` registers label for `ui_widgets::Button` instead of `ui::widgets::Button` (Extra Item 6) #25195 2026-07-28 02:56 Queue: build benches rendering
Migrate `bsn` example to use `ui_widgets::Button` (Extra Item 7) #25196 2026-07-28 02:55
`MenuButton` should use `ui_widgets::Button` instead of `ui::widgets::Button` (Extra Item 4) #25193 2026-07-27 23:21
Migrate `order_independent_transparency` to use `FeathersRadio` (Extra Item 3) #25192 2026-07-27 23:07 Queue: build benches rendering
Remove redundant `.chain()` call from `build_text_interop` #25182 2026-07-27 23:06
Migrate `gradients` to use a `ui_widgets::Button` (Phase 3 Item 3) #25153 2026-07-27 18:29 Queue: build benches rendering
Update links so derive macros link to real docs. #25186 2026-07-27 18:13 Queue: build benches rendering
Migrate `animation_masks` to use `FeathersRadio` (Phase 5 Item 1) #25125 2026-07-27 18:12 Queue: build benches rendering
Migrate `clustered_decal_maps` to use `FeathersRadio` (Phase 4 Item 2) #25131 2026-07-27 18:11 Queue: build benches rendering
Migrate `contact_shadows` to use `FeathersRadio` (Phase 4 Item 1) #25134 2026-07-27 18:10
Migrate `display_and_visibility` to use a `FeathersSelect` (Phase 3 Item 6) #25142 2026-07-27 18:10 Queue: build benches rendering
Migrate `ui_transform` to use `ui_widgets::Button` (Phase 3 Item 4) #25144 2026-07-27 18:10 Queue: build benches rendering
Migrate `context_menu` to use bsn! and `ui_widgets::ListBox` (Phase 3 Item 2) #25156 2026-07-27 18:09 Queue: build benches rendering
Migrate `custom_transitions` to use `ui_widgets::Button` (Phase 2 Item 6) #25160 2026-07-27 18:09 Queue: build benches rendering
Migrate `sub_states` to use `ui_widgets::Button` (Phase 2 Item 5) #25171 2026-07-27 18:08 Queue: build benches rendering
Migrate `mobile/src/lib.rs` to use `ui_widgets::Button` (Phase 2 Item 4) #25174 2026-07-27 18:08
Migrate `split_screen` to use `FeathersButton`s (Phase 2 Item 3) #25177 2026-07-27 18:08 Queue: build benches rendering
Migrate `states` to use `ui_widgets::Button` (Phase 2 Item 2) #25178 2026-07-27 18:08
Migrate `tab_navigation` to use `ui_widgets::Button` (Phase 1 Item 6) #25185 2026-07-27 18:07 Queue: build benches rendering
Remove camera `Changed` filter in `extract_ui_camera_view` as it's insufficient #25180 2026-07-27 17:25 Queue: build benches rendering
Full contextual theming #24969 2026-07-27 05:10 Queue: build benches rendering
Fix uninitialized-drawable pink screen on iOS #25176 2026-07-27 02:57
Store UI camera entities per main entity #25097 2026-07-26 16:47 Queue: build benches rendering
Solari: Retained extract #25082 2026-07-24 04:18
Transform Gizmo Rendering Bug: Incorect placement when rendering to a camera with custom viewport. #25106 2026-07-23 23:57
Easy `Entity::PLACEHOLDER` to `Option<Entity>` conversions #25119 2026-07-23 23:57 partial
Migrate `mixed_lighting` to use `FeathersRadio` (Phase 4 Item 4) #25130 2026-07-23 17:22
Migrate `box_shadow` to use `FeathersRadio` `FeathersNumberInput` `FeathersButton` and full `bsn!` (Phase 6 Item 1) #25124 2026-07-23 04:47 Queue: build benches rendering
Migrate `occlusion_culling` to use `FeathersRadio` #25091 2026-07-23 04:46 Queue: build benches rendering
Use `caption()` helper where possible in `feathers_gallery` #25122 2026-07-22 22:57 partial
Migrate `ghost_nodes` to use `ui_widgets::Button` and `bsn!` (Phase 1 Item 5) #25129 2026-07-22 21:33 Queue: build benches rendering
Migrate `cooldown` to use `ui_widgets::Button` and `bsn!` (Phase 3 Item 1) #25112 2026-07-22 17:47 Queue: build benches rendering
Migrate `dynamic_mip_generation` to use `FeathersRadio` and `FeathersButton` (Phase 4 Item 6) #25102 2026-07-22 16:19 Queue: build benches rendering
Use ECS for render world window data #25005 2026-07-22 05:41 partial
Fix: Steam OSK shifted text input #25068 2026-07-22 04:37 Queue: build benches rendering
FromTemplate derive macro visibility change #24941 2026-07-22 04:28 Queue: build benches rendering
Add LODs to most meshes in bevy_city #23524 2026-07-22 04:05
Allow overriding the default compressed image processor extensions #24904 2026-07-22 04:05 Queue: build benches rendering
bug fix: example - compute_mesh - fix type mismatch #25093 2026-07-22 04:05 Queue: build benches rendering
Apply suggested fix for `try_update` from nightly 1.99+ compiler. #25099 2026-07-22 03:56
Migrate ```specular_tint``` to use ```FeathersRadio``` #25109 2026-07-22 03:53 Queue: build benches rendering
Declare `bevy_input_focus/bevy_picking` in `bevy_ui_widgets` #25108 2026-07-21 20:38 Queue: build benches rendering
impl `Default` for `EntityEquivalentIndexSet` #25101 2026-07-21 20:12 Queue: build benches rendering
Migrate `pccm` example to use `FeathersRadioButton` (Phase 4 Item 8) #25080 2026-07-21 20:06
Migrate `light_textures` example to use `FeathersRadio` and `FeathersNumberInput` (Phase 5 Item 4) #25085 2026-07-21 20:06
Migrate `color_grading` to use `FeathersNumberInput` (Phase 5 Item 5) #25100 2026-07-21 20:04 partial
Migrate `mirror` to use `FeathersRadio` (Phase 4 Item 5) #25104 2026-07-21 19:56 partial
Fix: Manually derive FromTemplate for RenderTarget #25089 2026-07-21 19:46 Queue: build benches rendering
Migrate `light_probe_blending` to use `FeathersRadio` (Phase 4 Item 7) #25086 2026-07-21 19:37 Queue: build benches rendering
`many_text` `--animate` commandline switch #25076 2026-07-21 05:40 Examples
Remove expensive queue submit from sparse buffer vec #25070 2026-07-21 05:39
Add `ensure!` macro for `BevyError` #25061 2026-07-21 05:11 partial
Scrollbars autohide, select fix for reselecting current item closing popup #25057 2026-07-21 05:08 Queue: build benches rendering
Fix Ctrl+A/C/X/V shortcuts in EditableText on non-Latin keyboard layouts #25056 2026-07-21 04:24 Queue: build benches rendering
Add `AlignedVec` and use it to improve `ShaderBuffer` #24938 2026-07-21 04:11 Queue: build benches rendering
Split ordered and unordered TypeId maps #25053 2026-07-21 04:09
Solari: Reduce temporal shadow lag #25046 2026-07-21 04:01 Queue: build benches rendering
Retain UI render world data. #24893 2026-07-20 18:53 Examples
Migrate `ui_texture_atlas_slice` to use bevy_ui_widgets::Button (Phase 1 Item 4) #25063 2026-07-20 17:24 partial
Migrate `ssr` example to use `FeathersRadio` and `FeathersNumberInput` (Phase 5 Item 6) #25040 2026-07-20 17:24 Queue: build benches rendering
Migrate `directional_navigation_overrides` example to use `ui_widgets` and `bsn!` (Phase 6 Item 2) #25073 2026-07-20 04:47 Examples
Bump dtolnay/rust-toolchain from 3c5f7ea28cd621ae0bf5283f0e981fb97b8a7af9 to 2c7215f132e9ebf062739d9130488b56d53c060c #25035 2026-07-20 04:47 Queue: build benches rendering
Migrate `clustered_decals` example to use `FeathersRadioButton` and `FeathersNumberInput` (Phase 5 Item 3) #25064 2026-07-20 04:46 Queue: build benches rendering
Add automatic input focus cause #25059 2026-07-20 04:44 partial
Migrate `computed_states` to use `ui_widgets::Button` and `Checkbox` (Phase 5 Item 2) #25071 2026-07-20 03:13 Queue: build benches rendering
Update canonical `button` example to use bevy_ui_widgets::Button (Phase 1 Item 3) #25049 2026-07-19 00:11 Queue: build benches rendering
Alternative `InvertibleComponentIdSet` #24809 2026-07-18 18:28 Queue: build benches rendering
Migrate `game_menu` to use `ui_widgets` `Button` and `RadioButton` (Phase 6 Item 3) #25031 2026-07-18 18:28
Remove `ui::widget::Button` and `Interaction` from `testbed/ui` (Phase 6 Item 5) #25042 2026-07-18 18:27 Queue: build benches rendering
Migrate `many_buttons` to use `ui_widgets::Button` and `picking::hover::Hovered` (Phase 6 Item 4) #25044 2026-07-18 18:27
Migrate `ui_texture_slice` to use `bevy_ui_widgets::Button` (Phase 1 Item 2) #25048 2026-07-18 18:27 Queue: build benches rendering
Solari: Reduce transform gpu binding by 16 bytes per transform #25045 2026-07-18 17:57 Queue: build benches rendering
Fix previous frame depth-stencil view #25043 2026-07-17 18:38 Queue: build benches rendering
Fix 16-bit grayscale DynamicImage texture formats #25020 2026-07-17 17:24 Queue: build benches rendering
Fallback fonts #24378 2026-07-17 17:24
Parallelize mark_3d_meshes_as_changed_if_their_assets_changed #25019 2026-07-16 22:09 Queue: build benches rendering
Handle zero-duration clips in `ActiveAnimation::update` #24996 2026-07-16 22:08 Queue: build benches rendering
Migrate `transparency_ui` example to use `bevy::ui_widgets::Button` (Phase 1 Item 1) #25000 2026-07-16 21:42 Queue: build benches rendering
Update ddsfile requirement from 0.5.2 to 0.6.0 #24601 2026-07-16 20:12
Upgrade to wgpu 30 #24841 2026-07-16 20:11 partial
Don't batch depth only prepasses when using custom vertex and fragment shaders #24843 2026-07-16 20:10 Queue: build benches rendering
Solari: Add BLAS/TLAS build GPU spans #24955 2026-07-16 20:10
Custom directional shadow maps #24936 2026-07-16 20:10 Queue: build benches rendering
Make the built-in 2D materials bindless. #24921 2026-07-16 20:09
Migrate `pcss` example to use `FeathersRadio` (Phase 4 Item 3) #24974 2026-07-16 20:09 Queue: build benches rendering
Migrate `app_under_test` and `integration_test` to use a `FeathersButton` (Phase 2 Item 1) #25004 2026-07-16 20:09 Queue: build benches rendering
Migrate `directional_navigation` example to bsn! and `ui_widgets::Button` (Phase 3 Item 7) #25008 2026-07-16 20:06 partial
Small improvements to `RenderContext` #25012 2026-07-16 20:05 Queue: build benches rendering
app: link Propagate structs to HierarchyPropagatePlugin in docs #25013 2026-07-16 20:04 partial
Scene transition refactor for the testbed examples #25014 2026-07-16 20:04 Queue: build benches rendering
Text Input fixes for InteractionDisabled #25017 2026-07-16 19:57 Queue: build benches rendering
Add entity label resolution infrastructure for entity inspectors #25007 2026-07-16 19:51
Fix atmosphere rendering in rotated and Z-up worlds #24998 2026-07-16 19:45 Queue: build benches rendering
Ignore quick-xml security advisories #25021 2026-07-16 19:43
Add memory size helpers to bevy_utils #25006 2026-07-16 17:11 Queue: build benches rendering
Fix the crash in Bistro by avoiding binning mesh instances multiple times. #24984 2026-07-16 04:44 Examples
Don't cull rotated UI text glyphs #24999 2026-07-16 00:50 Examples partial
fix(menu): move focus acquisition to PostUpdate after VisibilityPropagate #24991 2026-07-15 21:57 Examples
Increase timeout minutes on `build` CI job to 40 #25002 2026-07-15 21:52 Queue: build benches rendering
Add `Display` impls for reflected types #24995 2026-07-15 20:44 Queue: build benches rendering
Make `PartialReflect::to_dynamic` fallible #24748 2026-07-14 22:33 Queue: build benches rendering
Fix parallel render graph #24957 2026-07-14 21:56
Update macro_doc_test to match doc example #24988 2026-07-14 21:53 Queue: build benches rendering
Fix bugs with remote entity allocation #24972 2026-07-14 21:53 Queue: build benches rendering
Handle optional depth and stencil views of view depth and prepass depth texture #24725 2026-07-14 18:46 Queue: build benches rendering
Resolve memory leaks in tests reported by miri #24979 2026-07-14 18:45 Queue: build benches rendering
Render phase changes #24980 2026-07-14 17:13
Make `TextLayoutInfo::scale_factor` default to one #24987 2026-07-14 17:12 Queue: build benches rendering
Add warn_once to wgpu backend once case and add regression test #24976 2026-07-14 17:04
:memo: Fixes bsn! `template()` table entry #24986 2026-07-14 17:03 Queue: build benches rendering
Clear stale components when `FullscreenMaterial` is removed #24907 2026-07-14 17:02 Queue: build benches rendering
Wrong UI camera fix #24982 2026-07-14 17:02
Fix crash when adding ContactShadows to a camera at runtime #24977 2026-07-14 17:01 partial
Remove Default constraint from blanket Template impl #24981 2026-07-14 16:59 partial
Fix: Add warning for meshes with no vertices in `MeshAllocator` #24960 2026-07-14 12:41 Queue: build benches rendering
Bump zizmorcore/zizmor-action from 0.5.6 to 0.5.7 #24937 2026-07-14 00:49 Queue: build benches rendering
chore: update glam to 0.33.2 #24814 2026-07-14 00:35 Queue: build benches rendering
fix(tab_navigation): skip hidden subtrees during focusable gathering #24968 2026-07-14 00:30 Queue: build benches rendering
Make Ctrl+C plugin instant for reactive apps #24959 2026-07-14 00:26 Queue: build benches rendering
Add `#[serde(default)]` support to `GltfLoaderSettings` #24948 2026-07-14 00:18 Queue: build benches rendering
Include two missing methods from NestedQuery example. #24923 2026-07-14 00:16 Queue: build benches rendering
Pass command panics to the fallback error handler #24911 2026-07-14 00:14 Queue: build benches rendering
forward custom trait methods to entity set types #24887 2026-07-14 00:06 Queue: build benches rendering
Fix mismatch in UI color conversions #24886 2026-07-14 00:05 Queue: build benches rendering
Fix SubApp::add_message does not schedule `message_update_system` #24866 2026-07-14 00:02
Allow material to disable OIT and fix OIT with forward decal #24856 2026-07-14 00:00 Queue: build benches rendering
Elliptical border radius support #24779 2026-07-13 23:53 Queue: build benches rendering
Solari v7 #24767 2026-07-13 23:51 Queue: build benches rendering
Bump actions/checkout from 6.0.3 to 7.0.0 #24759 2026-07-13 23:47 Queue: build benches rendering
Add mutation_by_reflection example #24747 2026-07-13 23:46 Queue: build benches rendering
Add parentheses to bsn! example #24912 2026-07-13 22:53 Queue: build benches rendering
Fix lifetime issues for native subexpressions in bsn! enum variants #24876 2026-07-13 20:54 Queue: build benches rendering
Make RenderDebugOverlayPlugin keybindings opt-in #24891 2026-07-13 17:43 Queue: build benches rendering
Move bsn! macro docs back into macro crate, avoiding re-re-export issues #24828 2026-07-13 17:42 Queue: build benches rendering
Resolve `EditableText`'s scrolling per edit in `bevy_text` #24634 2026-07-12 19:00 Queue: build benches rendering
Feathers new select control and caption helper #24847 2026-07-12 18:56 Queue: build benches rendering
Fix formatting of code in table in `bsn!` documentation. #24964 2026-07-12 18:42 Queue: build benches rendering
Link to the ParamSet docs when talking about ParamSet #24901 2026-07-11 03:23 Queue: build benches rendering
Improve clarity of condition.rs doc examples #24916 2026-07-11 00:47 Queue: build benches rendering
Improved documentation for headless and feathers widgets. #24931 2026-07-11 00:34
Chore: Remove duplicate PointerFocusPlugin registrations from examples to prevent panics #24942 2026-07-11 00:14 Queue: build benches rendering
Fix `filtered_backtrace_test` for Rust 1.97 #24943 2026-07-10 15:44 Queue: build benches rendering
Expose system accesses and filters in BRP `schedule.graph` #24743 2026-07-09 04:53 Queue: build benches rendering
Remove focus from EditableText when clicked outside without requiring TabNavigationPlugin #24757 2026-07-08 23:42 partial
Add PostProcessBindGroupCache #22894 2026-07-08 22:33 Queue: build benches rendering
`ImageMeasure` border-box sizing fix #24674 2026-07-08 22:32 Queue: build benches rendering
Respect `Window::focused` when requesting macOS app activation on startup and window creation #24702 2026-07-08 22:32 Queue: build benches rendering
feat(scroll): change scroll dt to_pixels #24731 2026-07-08 22:31 Queue: build benches rendering
Add tab support to text gizmos #24732 2026-07-08 22:31
Clamp `SpotLight.outer_angle` to pi/2-epsilon at extraction time #24734 2026-07-08 22:31 Queue: build benches rendering
Lower default size for `AtmosphereEnvironmentMapLight` #24738 2026-07-08 22:29 Queue: build benches rendering
Fix handling of `WindowResolution` change #24746 2026-07-08 22:28 Queue: build benches rendering
Always centered radio marks #24749 2026-07-08 22:28 Queue: build benches rendering
Add const to bevy_math functions where applicable #24752 2026-07-08 22:28 Queue: build benches rendering
Add World::resource_entity to retrieve entity associated to resource #24753 2026-07-08 22:27 Queue: build benches rendering
Rename and document fields in Access. #24778 2026-07-08 22:27 Queue: build benches rendering
New menu-related widgets #24784 2026-07-08 22:26 partial
Targeted feathers fixes #24788 2026-07-08 22:26
Fix sigil default color to match label color, move border 1px #24791 2026-07-08 22:25 Queue: build benches rendering
Ensure RenderLayers is a Component on every ExtractedLight and its ShadowView/ExtractedView #24797 2026-07-08 22:25 Queue: build benches rendering
Fix observers not removing themselves from ObservedBy. #24802 2026-07-08 22:25 Queue: build benches rendering
Try despawning the related Observer from ObservedBy. #24813 2026-07-08 22:25 partial
Have command error handling take `impl FnOnce` instead of a function pointer #24831 2026-07-08 22:24 Queue: build benches rendering
:bug: Fixes BSN support for fully qualified component paths #24817 2026-07-08 22:20
Add bindless support for 2D materials. #24833 2026-07-08 22:19 Queue: build benches rendering
Fix shadow panic when a camera is despawned before extraction #24877 2026-07-08 22:19 partial
Give render thread an explicit name #24848 2026-07-08 20:48 Queue: build benches rendering
Avoid creating a pass for main_transparent_pass_2d when unecessary #24850 2026-07-08 20:48 Queue: build benches rendering
Fix split screen + transparent material rendering #24861 2026-07-08 20:48 Queue: build benches rendering
Documents and regression tests apply scene replace and orphan behavior. #24909 2026-07-08 20:11 Queue: build benches rendering
fix: fps_overlay graph shader reads one element past its storage buffer #24914 2026-07-08 19:48
FeathersSlider / bevy_ui_widgets/slider fixes #24905 2026-07-08 19:44 Queue: build benches rendering
Avoid Feathers menu command panics after despawn #24890 2026-07-08 18:02 Queue: build benches rendering
Track the dirty status of individual elements in `AtomicSparseBufferVec`. #24078 2026-07-08 17:53 Queue: build benches rendering
Tab navigation skips non-visible entities #24769 2026-07-08 17:52 Queue: build benches rendering
Clear stale atmosphere components when AtmosphereSettings or Atmosphere components are removed. #24884 2026-07-08 17:15
Be explicit that extraction is to `RenderApp` for `SyncComponent` / `ExtractComponent` / `ExtractResource` #24420 2026-07-07 05:29 Queue: build benches rendering
CompressedImageSaver revamp redux #24223 2026-07-07 04:44
Move `MeshUniform` allocation from the CPU to the GPU. #23662 2026-07-07 04:30 Queue: build benches rendering
Remove old docs that no longer apply #24838 2026-07-06 17:22 Queue: build benches rendering
Fix MP4 Audio Playback Failure in Bevy 0.19.0 #24879 2026-07-06 06:49 Queue: build benches rendering
Fix ScrollArea scroll speed #24620 2026-07-06 06:35 Queue: build benches rendering
Text measurement min-content fix #24859 2026-07-06 06:09 Queue: build benches rendering
Solari: Fix removed RaytracingMesh3d component #24764 2026-07-06 05:58 Queue: build benches rendering
Updated multiple_text_inputs example to use an observer #24758 2026-07-06 05:58
Update parley to version 0.11 #24781 2026-07-06 05:58 Queue: build benches rendering
Bump super-linter/super-linter/slim from 8.6.0 to 8.7.0 #24761 2026-07-06 05:53 Queue: build benches rendering
Expose `bevy::pbr::gltf` module. #24863 2026-07-06 05:53 Queue: build benches rendering
Solari: Fix normal maps and support two-channel maps #24880 2026-07-06 05:53 Queue: build benches rendering
Ignore ttf-parser advisory #24819 2026-07-06 05:45 Queue: build benches rendering
Fix HandleTemplate::Value not adding the asset directly. #24885 2026-07-06 00:02 Queue: build benches rendering
Increase `MaterialProperties::draw_functions` inline capacity #24844 2026-07-04 23:37 Queue: build benches rendering
Fix bevy_gilrs weak rumble motor never being driven #24829 2026-07-04 23:27 Queue: build benches rendering
document settings save location and TOML format #24830 2026-07-03 22:51
Fixes archived rfcs repo link in README.md #24852 2026-07-03 06:02 Queue: build benches rendering
Prevent panic in `check_dir_light_mesh_visibility` #24807 2026-07-01 00:26 Queue: build benches rendering
For each mesh instance, only store the previous frame's transform, not the entire `MeshInputUniform`. #23892 2026-06-29 20:29 Queue: build benches rendering
Update rust-version to 1.96 in root Cargo.toml so all tests compile and pass #24736 2026-06-28 18:46 Queue: build benches rendering
Fix clustered decal docs macOS/iOS restriction (again) #24770 2026-06-27 20:53 Queue: build benches rendering
Add stricter `nonmax` crate version requirement #24776 2026-06-27 20:47 Queue: build benches rendering
fix effective_speed when delta is clamped by max_delta #24768 2026-06-27 17:36 Queue: build benches rendering
Apply temporal jitter to PreviousViewData #24672 2026-06-26 02:23 Queue: build benches rendering
Rename NextState::set_if_neq to set_if_different to resolve clashing #24676 2026-06-25 16:57 Queue: build benches rendering
Fix bsn nested entity references #24742 2026-06-25 16:56 Queue: build benches rendering
Support floating dialogs in feathers and underlying bevy_ui_widgets. #24705 2026-06-24 00:16 Queue: build benches rendering
implement `Clone` for `IsDefaultUiCamera` #24729 2026-06-23 20:28 Queue: build benches rendering
fix: add missing png feature to bevy_feathers feature #24727 2026-06-23 18:00 Queue: build benches rendering
Feathers theme aware fixes #24719 2026-06-23 17:33 Queue: build benches rendering
Fix Visibility component having no effect on infinite grid #24723 2026-06-23 17:32 Queue: build benches rendering
bevy_text: give swash a stable font id #24710 2026-06-23 03:30
Number input polish #24701 2026-06-23 00:31
Fix sorted batching without indirect drawing #24708 2026-06-22 22:41
Update `sysinfo` dependency to version `0.39.5` #24706 2026-06-22 21:14
Add missing import for light probe const `..._LIGHTMAPPED_MESH_DIFFUSE` in irradiance_volume.wgsl #24714 2026-06-22 20:45 partial
Feathers radio bg #24704 2026-06-22 20:44 Queue: build benches rendering
Allow entity wrappers in entity set and map types #18408 2026-06-22 20:20 Queue: build benches rendering
Remove 0.19 deprecated code from `bevy_ecs` #24687 2026-06-22 20:16 Queue: build benches rendering
Add Okhsla and Okhsva to `bevy_color::prelude` #24688 2026-06-22 20:16 Queue: build benches rendering
Fix wrong border radius corners on diagnostics overlay #24713 2026-06-22 19:47 Queue: build benches rendering
Downgrade gpu_readback closed-channel log from warn to debug #24707 2026-06-22 19:47 Queue: build benches rendering
Add `EnvironmentMapLight::with_intensity` builder method #24692 2026-06-22 19:40 Queue: build benches rendering
Fix NaN okhsl/okhsv values when lightness approximates 0 or 1 #24691 2026-06-22 19:39 Queue: build benches rendering
`clip_check_recursive` fix #24684 2026-06-22 19:34 Queue: build benches rendering
clamp time delta by max_delta even when relative speed is greater than 1 #24237 2026-06-22 19:27
Solari: Fix MIS not using consistent PDF measures #24671 2026-06-22 19:19 Queue: build benches rendering
Solari: Add DLSS-RR toggle to example #24667 2026-06-22 19:07 Queue: build benches rendering
Deduplicate access_iter test logic #24653 2026-06-22 19:02 Queue: build benches rendering
Don't declare atomics in the read-only late mesh preprocessing buffer #24650 2026-06-22 19:01 Queue: build benches rendering
Add scrubbing / dragging to number_input widget. #24636 2026-06-21 21:18 Queue: build benches rendering
Extract `sprite_material` functions, bindings, and types to separate shader modules #24629 2026-06-21 19:47 Queue: build benches rendering
Text performance regression fix #24663 2026-06-21 19:44 Queue: build benches rendering
Solari: Misc BRDF changes #24668 2026-06-21 19:42 Queue: build benches rendering
Solari: Make light tiles properly random #24670 2026-06-21 19:41 Queue: build benches rendering
Bump Version after Release #24697 2026-06-21 17:21 Queue: build benches rendering
Fix version bump ci #24693 2026-06-21 16:04 Queue: build benches rendering
Remove radio button comment #24685 2026-06-21 08:34 Queue: build benches rendering
docs: fixup of run condition docs (`or_else`) #24677 2026-06-21 07:31 Queue: build benches rendering
Another text measurement fix #24669 2026-06-21 07:30 Queue: build benches rendering
bevy_scene: don't use std Result #24666 2026-06-19 19:59 partial
Fix PanCamera mouse button check #24659 2026-06-19 04:00 Queue: build benches rendering
Clearer QueryAccessError & has_conflicts docs #24651 2026-06-17 19:25 Queue: build benches rendering
give immutable access to `SystemWithAccess::system` #24652 2026-06-17 19:23 Queue: build benches rendering
light: add SunDisk::MARS preset for Mars atmosphere #24618 2026-06-17 17:46 Queue: build benches rendering
Update variadics_please requirement from 1.1 to 2.0 #24640 2026-06-17 17:15 partial
Entitymut doc changes for #24596 #24631 2026-06-17 17:14 Queue: build benches rendering
Reuse heap allocations in `prepare_mesh_bind_groups` #24643 2026-06-17 17:13
`EditableText` pointer propagation fix #24632 2026-06-17 15:08 Queue: build benches rendering
Derive Copy and Clone for InfiniteGrid #24633 2026-06-17 05:28
Optionally allow `FeathersColorSwatch` to partially display opaque value #24639 2026-06-17 05:18 Queue: build benches rendering
Add impl of (Try)StableInterpolate for arrays #24641 2026-06-17 05:17 Queue: build benches rendering
`bevy::math::Rect::clamp_point` function #24630 2026-06-17 04:46 Queue: build benches rendering
Refresh all components of the Point/Spot Shadow Map if its light has changed #24626 2026-06-17 04:42 Queue: build benches rendering
Fix nightly clippy and `clippy::result_large_err` again #24624 2026-06-17 04:40
Reuse RenderContextState and PendingCommandBuffers heap allocations #24622 2026-06-17 04:39 Queue: build benches rendering
fix: text selection collapse on focus loss #24619 2026-06-17 04:34 Queue: build benches rendering
Rename Preferences to Settings in the appropriate places #24613 2026-06-17 04:28 Queue: build benches rendering
Clean up background motion vectors when prepass is disabled #24606 2026-06-17 04:27
Add context messages to `BevyError` #24528 2026-06-17 04:24 Queue: build benches rendering
Fix `Deserialize` derive for `BrpResponse` #24305 2026-06-17 04:13 Queue: build benches rendering
Allow implicit Into for BSN enum field values #24621 2026-06-16 20:00 Queue: build benches rendering
Diagnostic overlay fixes and improvements #24611 2026-06-14 20:44 Queue: build benches rendering
Bump crate-ci/typos from 1.47.0 to 1.47.2 #24598 2026-06-14 18:53 Queue: build benches rendering
Update sysinfo requirement from 0.38.4 to 0.39.3 #24603 2026-06-14 18:52 Queue: build benches rendering
Bump actions/checkout from 6.0.2 to 6.0.3 #24600 2026-06-14 18:49 Queue: build benches rendering
Bump github/codeql-action from 4.36.0 to 4.36.2 #24599 2026-06-14 18:49 Queue: build benches rendering
Change From<&str> to From<&'static str> for Name #24544 2026-06-11 17:42 Queue: build benches rendering
Fix glTF specular extension parsing #24580 2026-06-11 17:41 Queue: build benches rendering
Make asset_changed import path public #24548 2026-06-11 17:38 partial
`multiline_text_input` example pop up justify menu #24584 2026-06-11 03:36 Queue: build benches rendering
More safety comments in bevy_ecs #24488 2026-06-10 21:09 Queue: build benches rendering
Justify the inputs in the `multiple_text_inputs` example #24583 2026-06-10 17:57 Queue: build benches rendering
Fix #22865 non_snake_case on bundle derive #22866 2026-06-10 17:51 partial
Fix bindless specular transmission material lookup #24573 2026-06-10 17:51 partial
bsn: support field name shorthand #24526 2026-06-10 07:36 Queue: build benches rendering
Rename variable in `custom_loop` example #24578 2026-06-10 03:34 Queue: build benches rendering
bevy_reflect: Reorganize `type_info` module #24576 2026-06-10 02:00 Queue: build benches rendering
bsn: fix name docs #24575 2026-06-10 00:12 Queue: build benches rendering
Add mesh compression and motion blur to scene viewer #24570 2026-06-09 20:13 partial
bsn: Expand support for optional scenes and scene lists #24565 2026-06-09 18:49 Queue: build benches rendering
Update proptest-derive requirement from 0.2 to 0.8 #24566 2026-06-09 18:48 Queue: build benches rendering
Enable glTF validation for KHR_materials_specular #24571 2026-06-09 18:33 Queue: build benches rendering
Replace `MouseScrollUnit::SCROLL_UNIT_CONVERSION_FACTOR` with a Resource #24512 2026-06-09 04:48 Queue: build benches rendering
Update guillotiere requirement from 0.6.0 to 0.7.0 #24186 2026-06-09 04:31 Queue: build benches rendering
Update accesskit_winit requirement from 0.32 to 0.33 in the accesskit group #24534 2026-06-09 04:30 Queue: build benches rendering
use sort_unstable if you're deduplicating anyways #24545 2026-06-09 04:30 Queue: build benches rendering
bevy_ecs: fix manual placement for OrderedRelationshipSourceCollection impls #24553 2026-06-09 04:30 Queue: build benches rendering
Add additional generic impls of `VisitAssetDependencies`. #24556 2026-06-09 04:30 Queue: build benches rendering
Add shorthands for setting the severity to `ResultSeverityExt` #24555 2026-06-09 03:32 Queue: build benches rendering
Bump `bevy_reflect` MSRV to 1.95.0 and revert "Workaround rustfmt panic on `quote!(Self(#var))` in Rust 1.93.0 (#22669)" #23139 2026-06-09 01:02 Queue: build benches rendering
Optimize shadow material specialization #23807 2026-06-09 01:01 partial
Don't remove Handle tracking upon soft-removal of an asset. #24251 2026-06-09 01:01 Queue: build benches rendering
Compute light attenuation using Beer's law #24516 2026-06-09 01:01
Fill in some doc strings for `bevy_asset` #24543 2026-06-09 01:01 Queue: build benches rendering
Document gizmos axes colors #24560 2026-06-09 00:52
Modal dialog box for feathers #24559 2026-06-09 00:51 Queue: build benches rendering
bevy_reflect: Register type data by path in `reflect` macro attribute #24551 2026-06-09 00:39 Queue: build benches rendering
even more .sort_unstable + .dedup() combos #24547 2026-06-09 00:37 Queue: build benches rendering
Remove unwrap from layout/mod.rs #24546 2026-06-09 00:37 Queue: build benches rendering
Fix large scene mip map generator material change detection trigger #24532 2026-06-09 00:31 Queue: build benches rendering
Fix anisotropic ibl bend factor #24515 2026-06-09 00:25 Queue: build benches rendering
Refactor `affects_lightmapped_meshes`, introduce `AmbientLightFlags` #24509 2026-06-09 00:14 Queue: build benches rendering
Reduce `LayoutCache::get` and `BindGroupLayoutCache::get` heap allocation #24503 2026-06-09 00:08 Queue: build benches rendering
Expose pipeline constants to materials #24502 2026-06-09 00:06 Queue: build benches rendering
Add Okhsla and Okhsva to `bevy_color` #24137 2026-06-08 23:53 Queue: build benches rendering
Make the Tracy layer optional, even when compiled with `feature = "tracing-tracy"` #24109 2026-06-08 23:50 Queue: build benches rendering
bsn: improve docs and add tests #24464 2026-06-08 22:44 Queue: build benches rendering
Bump crate-ci/typos from 1.46.2 to 1.47.0 #24558 2026-06-08 16:18 Queue: build benches rendering
`HierarchyPropagatePlugin` remove insert fix #24550 2026-06-07 20:10 partial
add missing run support for `SystemHandle` #24527 2026-06-07 17:38 partial
Feathers scrollbar and list view. #24092 2026-06-07 02:10 Queue: build benches rendering
Fix IME text input wrapping (#23932) #24421 2026-06-06 18:29 Queue: build benches rendering
Impl `SceneList` for `SmallVec` #24542 2026-06-06 18:27 Queue: build benches rendering
Implement `Scene` for `Option<P>` where `P: Scene` #24536 2026-06-06 02:29 Queue: build benches rendering
Fix MenuButton blocking tab navigation #24539 2026-06-06 01:25 Queue: build benches rendering
Fix bsn! autocomplete in function arguments by using loose parsing #24519 2026-06-05 22:59 Queue: build benches rendering
Schedule `update_editable_text_layout` to run before `AssetEventSystems` #24538 2026-06-05 20:47 Queue: build benches rendering
Rename the `PbrNeutral` tonemapper to `KhronosPbrNeutral` and improve the docs. #24530 2026-06-05 19:40 Queue: build benches rendering
Add some whitespace to custom_phase_item docs #24529 2026-06-04 14:46 Queue: build benches rendering
More consistant `Font` asset resolution and change detection #24362 2026-06-04 04:55 Queue: build benches rendering
bsn: support inline macros in field value position #24524 2026-06-04 00:28 Queue: build benches rendering
Fix shader import errors in deferred, solari and meshlet #24520 2026-06-03 16:05 Queue: build benches rendering
Propagate glTF clearcoat texture to StandardMaterial #24514 2026-06-02 22:54 Queue: build benches rendering
Silence CommandQueue warning-on-drop for delayed commands #24347 2026-06-02 20:38 Queue: build benches rendering
Remove `interner_name` argument from `define_label!` and make the interner private. #24445 2026-06-02 18:35 partial
Add options to lower precision/compressed vertex buffer #21926 2026-06-02 03:22 Queue: build benches rendering
Clippy: Allow `bevy_ptr::deconstruct_moving_ptr` to use `core::mem::forget` #24484 2026-06-02 01:45 Queue: build benches rendering
fix all clippy lints #24475 2026-06-02 01:35 Queue: build benches rendering
Add this_run and last_run to DetectChanges #24496 2026-06-02 01:17 Queue: build benches rendering
Track DeferredWorld::trigger caller #24485 2026-06-02 01:16 Queue: build benches rendering
Account for `MouseScrollUnit` in `projection_zoom` example. #24457 2026-06-02 01:01 Queue: build benches rendering
Fix rgb_to_hsv returning a negative hue #24454 2026-06-02 00:58 partial
Scale transmission roughness by IOR #24453 2026-06-02 00:58 partial
Fix documentation typos #24446 2026-06-02 00:52 Queue: build benches rendering
add a helper function to create `TilemapChunkTileData` from Y-down tile data #24391 2026-06-02 00:32 Queue: build benches rendering
Document `define_label!` sufficiently that it can be used. #24444 2026-06-02 00:29 Queue: build benches rendering
Add missing `#[derive(Reflect)]` to ui crates #24441 2026-06-02 00:22
Box large variants in some Errors to reduce size and avoid `clippy::result_large_err` #24206 2026-06-02 00:21 partial
Generalise `TemporaryRenderEntity` over `AppLabel` #24419 2026-06-02 00:20
Preserve color space on `Saturation` changes (Consistency with `Hue` and `Luminance` traits) #24413 2026-06-02 00:18 Queue: build benches rendering
Fix placeholder SMAA LUTs #24398 2026-06-02 00:17 Queue: build benches rendering
Reduce size of `Typed::type_info()` #24171 2026-06-01 23:48 Queue: build benches rendering
Optimize meshlet material pipeline preparation #23794 2026-06-01 23:30 Queue: build benches rendering
Add "resource_exists_and" (#23259) #23260 2026-06-01 23:27 Queue: build benches rendering
Fallback to borderless fullscreen when monitor is unavailable #22792 2026-06-01 23:22 Queue: build benches rendering
Don't use ScenePatchInstance for queued scenes #24474 2026-06-01 20:41 Queue: build benches rendering
Pass panics to the fallback error handler #24240 2026-06-01 19:35 partial
Fix double-sided normals for negative scale meshes #24395 2026-06-01 19:23 partial
Bump crate-ci/typos from 1.46.1 to 1.46.2 #24478 2026-06-01 06:44 Queue: build benches rendering
Bump zizmorcore/zizmor-action from 0.5.5 to 0.5.6 #24480 2026-06-01 00:36 Queue: build benches rendering
`SystemId` scene templating #24087 2026-05-31 21:57 Queue: build benches rendering
Activate missing-docs warning for `bevy_sprite` #24490 2026-05-31 18:41 Queue: build benches rendering
update ratatui dependency to 0.30 #24504 2026-05-31 18:40 Queue: build benches rendering
bsn: fix accidental scene entity deduplication due to name references #24402 2026-05-31 17:05 Queue: build benches rendering
Fix Transform Gizmo: Snapped scale values now have a minimum of `snap_scale` #24477 2026-05-31 17:02 Queue: build benches rendering
Stabilize VisibilityRange buffer indices to fix stale HLOD culling in the GPU-driven path #24381 2026-05-31 17:00
Bump github/codeql-action from 4.35.5 to 4.36.0 #24479 2026-05-31 07:40 Queue: build benches rendering
bsn: throw error when using caching syntax on unsupported scene entries #24473 2026-05-29 23:07 Queue: build benches rendering
Fix transform gizmo local translation snapping #24486 2026-05-29 22:39 Queue: build benches rendering
Add `RelationshipHookMode` argument to `BundleWriter::write` #24406 2026-05-29 22:26 Queue: build benches rendering
Remove false positive error log for morph targets #24407 2026-05-29 21:52 Queue: build benches rendering
Fix: Move DiagnosticsOverlay Setup to PreStartup Schedule #24433 2026-05-28 22:39 Queue: build benches rendering
`bevy_ui_widgets` needs some dependencies #24472 2026-05-28 21:27 Queue: build benches rendering
Rename SortedRenderPhase add to add_retained #24404 2026-05-28 20:50 Queue: build benches rendering
Immutable Resources fix #24424 2026-05-28 20:38 Queue: build benches rendering
Replace unnecessary `FromTemplate` with `Default + Clone`. #24440 2026-05-28 19:58 Queue: build benches rendering
Implement `SystemParam` for `SmallVec` #24405 2026-05-28 19:49 Queue: build benches rendering
Expose TAA and CAS nodes as public #24456 2026-05-28 19:45 Queue: build benches rendering
Fix cut and paste error in UntypedHandle docs #24439 2026-05-26 21:45 Queue: build benches rendering
Fix typo for word glance in `bevy_scene` docs #24458 2026-05-26 21:44 Queue: build benches rendering
Deprecate `AssetId::invalid()` #24392 2026-05-23 15:20 Queue: build benches rendering
Allow plugin functions in `plugin_group!` #24345 2026-05-23 08:04 Queue: build benches rendering
Text2d size fix #24399 2026-05-23 08:00 Queue: build benches rendering
Add merge_all_mesh_3d to world_asset_helpers #23710 2026-05-22 15:03 Queue: build benches rendering
Fix atmosphere not allowing multiple cameras #23113 2026-05-22 15:01 partial
Update examples to use `Image::new_target_texture` instead of manual image creation when possible #23715 2026-05-22 14:33 Queue: build benches rendering
add #[serde(default)] to Node (and, perhaps other similar structs) #18883 2026-05-22 14:27 Queue: build benches rendering
Added `register_boxed_system` to `Commands`. #24213 2026-05-22 14:21
Add ReadbackOnce component to help one-shot readbacks. #23845 2026-05-22 13:41 Queue: build benches rendering
added an example showing how to use with_rect #17664 2026-05-22 13:39 Queue: build benches rendering
clear 0.19 release content from main #24276 2026-05-22 12:18
Add many_meshlet_materials stress test example #23792 2026-05-22 12:13 Queue: build benches rendering
Tracked one-shot systems #24165 2026-05-22 11:09 Queue: build benches rendering
Cache material shader handles per type #23887 2026-05-22 11:03 Queue: build benches rendering
Only select all on input focus with `SelectAllOnFocus` #24278 2026-05-22 10:40 Queue: build benches rendering
gilrs: Add code to unknown buttons and axes #8560 2026-05-22 10:04 partial
Fix skybox render-world cleanup on component removal #24389 2026-05-22 09:35 partial
Make `ComputedNode` documentation clearer #24388 2026-05-22 09:34 Queue: build benches rendering
bevy_reflect: Capture generic type info on opaque types #24382 2026-05-22 08:18 Queue: build benches rendering
Bump zizmorcore/zizmor-action from 0.5.3 to 0.5.5 #24386 2026-05-22 07:37 Queue: build benches rendering
Bump github/codeql-action from 4.35.4 to 4.35.5 #24385 2026-05-22 07:37 Queue: build benches rendering
impl SceneList for Vec<Box<dyn SceneList>> #24242 2026-05-21 21:38 Queue: build benches rendering
BSN: changing prefixes for Template and SceneComponent to allow removing confusing "inheritance" concept #24367 2026-05-21 15:37 Queue: build benches rendering
Remove `DUMMY_MESH_MATERIAL` #22981 2026-05-21 15:15 Queue: build benches rendering
Improve Order Independent Transparency example #22781 2026-05-21 15:13 Queue: build benches rendering
Improve energy conservation in the solari BRDF #24246 2026-05-21 15:00 Queue: build benches rendering
Change `ShaderDefVal` to use `Cow<'static, str>` #24209 2026-05-21 14:34 Queue: build benches rendering
fixed spotlight shadow issue due to incorrect basis reconstruction #24238 2026-05-21 14:18 Queue: build benches rendering
Add new method `entity_commands` to `EntityWorldMut` #24266 2026-05-21 14:17 Queue: build benches rendering
Implement Premultiplied Alpha for OIT #22821 2026-05-21 14:01 partial
Change bevy_pbr::morph shader functions to use descriptor index #24085 2026-05-21 13:53 Queue: build benches rendering
Multi-press support #24264 2026-05-21 13:47
transform: Add transform_vector methods #24319 2026-05-21 13:27 Queue: build benches rendering
resource_scope: Propagate source location tracking #24221 2026-05-21 13:17 partial
Fix unsoundness in `MovingPtr::assign_to` #24375 2026-05-21 13:05 Queue: build benches rendering
Solari: Better light leak prevention #24332 2026-05-21 12:54 partial
Fix multi-line log when inserting a resource multiple times #24376 2026-05-21 12:52 Queue: build benches rendering
Expose ssao radius #24267 2026-05-21 12:50 partial
fixed far plane intersection test for fogvolumes #24220 2026-05-21 11:12 Queue: build benches rendering
`FixedNode` #24323 2026-05-21 11:08 Queue: build benches rendering
Add push, join_*, and empty methods to ParsedPath. #23650 2026-05-21 11:07 Queue: build benches rendering
Fix rounding in the `pixel_grid_snap` example #24358 2026-05-21 11:07 Queue: build benches rendering
Fix switching between earth/mars in atmosphere example #24349 2026-05-21 10:40 Queue: build benches rendering
docs(bevy_ecs): clarify how to configure Res/ResMut validation error … #24315 2026-05-21 10:33 Queue: build benches rendering
Add an `overflow-flip` argument to `many_buttons` #24244 2026-05-21 10:23 Queue: build benches rendering
Set `TextLayoutInfo::scale_factor` in `update_text_layout_info` #24245 2026-05-21 10:22 Queue: build benches rendering
Respect disabled batching in GPU sorted phase preprocessing #24365 2026-05-21 10:22 Queue: build benches rendering
Add disclaimers to references to the `.bsn` file format #24371 2026-05-21 10:22 partial
Don't leave root during `bench-check`. #24248 2026-05-21 10:20 partial
`multiple_text_input` example layout fixes #24294 2026-05-21 10:16 Queue: build benches rendering
`text_input` example clean up #24297 2026-05-21 10:16 Queue: build benches rendering
`ime_support` example clean up #24296 2026-05-21 10:13 Queue: build benches rendering
Fix AbortOnPanic-related doc comments #24310 2026-05-21 10:12 Queue: build benches rendering
Avoid excess F_ab sampling in solari #24313 2026-05-21 10:11 Queue: build benches rendering
bevy_ecs: rename MyEvent to MyMessage in example comment #24316 2026-05-21 10:09 Queue: build benches rendering
Add warning about `Frustum` when using `SpotLight` #24324 2026-05-21 10:06 Queue: build benches rendering
export `resource_entity` in `EntityWorldMut` and `TemplateContext` #24292 2026-05-21 10:00 Queue: build benches rendering
BundleInserter::before_insert: don't return redundant row #24333 2026-05-21 09:59
Remove references to resources from non send data doc comments #24335 2026-05-21 09:58
bevy_reflect: Allow parameters to be passed to type data #13723 2026-05-21 09:49 Queue: build benches rendering
Add more reflection tests for `Handle` #24115 2026-05-21 09:47
Use absolute paths in declarative macros #24261 2026-05-21 09:47 Queue: build benches rendering
`multiple_text_inputs` example: Navigate to next input on submission #24295 2026-05-21 09:26
Remove leftover add_remove.rs benchmark file #24340 2026-05-21 09:05 partial
Add `bevy_error!` and `bail!` macros to `BevyError` #23720 2026-05-21 08:57 partial
Alpha discard #11895 2026-05-21 08:49 Queue: build benches rendering
Selection rect gap fix #24306 2026-05-21 08:28 Queue: build benches rendering
text input selection radius #24307 2026-05-21 08:24 Queue: build benches rendering
Added density texture support for volumetric point and spotlights #24270 2026-05-21 08:10 Queue: build benches rendering
Re-export everything from the gltf library #24321 2026-05-21 08:07 Queue: build benches rendering
Introduce `AccessibleLabel` component. #24308 2026-05-21 07:56 Queue: build benches rendering
Add `TextLayout` constructor rename migration guide, fix `Access` deprecation messages #24286 2026-05-20 22:45 partial
Link to the correct page in SceneComponent docs #24366 2026-05-20 20:39 Queue: build benches rendering
Support require attribute in resource derive #24322 2026-05-20 20:23 partial
Add `const` and `unsafe` block suport to `bsn!` macro #24336 2026-05-20 20:22 Queue: build benches rendering
remove CI badge from readme #24355 2026-05-20 20:14 Queue: build benches rendering
Don't require the `RenderShadowLodOrigin` resource to be present when rendering. #24359 2026-05-20 20:05 Queue: build benches rendering
rename bevy_settings to bevy-settings #24317 2026-05-20 19:42 Queue: build benches rendering
Reapply GPU-driven HLOD evaluation, using the new HLOD view origin. #24343 2026-05-19 00:42 Queue: build benches rendering
Add missing reflect to bevy_picking resources #24341 2026-05-18 20:44 Queue: build benches rendering
`bevy_text`: use `u32`s for line and section indices #24274 2026-05-18 20:22 Queue: build benches rendering
Correctly handle visibility ranges in shadow maps. #24289 2026-05-18 11:52 Queue: build benches rendering
Bump crate-ci/typos from 1.45.2 to 1.46.1 #24303 2026-05-17 17:17 Queue: build benches rendering
Bump github/codeql-action from 4.35.3 to 4.35.4 #24302 2026-05-17 16:44 partial
Include `libdisplay-info1` in update-caches #24329 2026-05-17 16:22 Queue: build benches rendering
bsn: Allow passing EntityTemplate into scene functions and Scene Component @props #24174 2026-05-17 13:24 Queue: build benches rendering
Improve layering in the solari BRDF #24243 2026-05-15 22:06 Queue: build benches rendering
Minor documentation fixes #24249 2026-05-13 15:16 Queue: build benches rendering
`EditableText` drag selection fix #24260 2026-05-13 10:29 Queue: build benches rendering
Revert "Move visibility range checking from the CPU to the GPU if `NoCpuCulling` is specified. (#23115) #24252 2026-05-13 08:42 Queue: build benches rendering
Specify where `RenderGraph` is in Migration Guide, add it to `bevy_render::prelude` #24265 2026-05-13 06:38 Queue: build benches rendering
Expose fxaa and smaa system as public for ordering constraints #24225 2026-05-13 05:46 Queue: build benches rendering
Update trait tags for resources-as-components #24222 2026-05-13 05:46 Queue: build benches rendering
Fix typo #24271 2026-05-13 04:52 Queue: build benches rendering
Add migration guide for `shadow_pass` split #24262 2026-05-12 23:00
Fix flickering shadows #24216 2026-05-12 20:56 Queue: build benches rendering
`RunGeometry` bounds fix #24247 2026-05-12 20:21 Queue: build benches rendering
Change the letter Q to D in comments #24258 2026-05-12 06:52
Document messagereader being per system basis #24253 2026-05-12 06:33 partial
Update lz4_flex requirement from 0.12 to 0.13 #24185 2026-05-10 08:20 partial
Fix typo in doc comment #24214 2026-05-09 22:19 Queue: build benches rendering
Support all text styles for text input #24187 2026-05-08 22:41 Queue: build benches rendering
Fix stale directional light shadow map caching #24199 2026-05-08 22:31 Queue: build benches rendering
Add release note for Feathers widgets #24202 2026-05-08 22:31 partial
Solari: Misc fixes #24203 2026-05-08 22:29 Queue: build benches rendering
free camera controller add local space Y controls #24161 2026-05-08 18:40 Queue: build benches rendering
Cleanup release content (one more time) #24198 2026-05-08 18:13 Queue: build benches rendering
Add solari 0.19 release notes #24200 2026-05-08 18:12 Queue: build benches rendering
feat(bevy_image): Support tileset grids to be created through the ImageArrayLayout #24132 2026-05-08 13:35 Queue: build benches rendering
Resource hooks & immutable resources #24164 2026-05-08 13:33 Queue: build benches rendering
Bevy 0.19 release note pass #24176 2026-05-08 13:32 partial
bevy_input_focus: gate reflect use by bevy_reflect #24188 2026-05-08 13:29 Queue: build benches rendering
Add OpenType font variations #24088 2026-05-08 13:29 Queue: build benches rendering
bevy_input_focus : gate things that are not used without input features #24189 2026-05-08 13:26
bevy_clipboard: expect derivable default lint on some platform/feature combinations #24190 2026-05-08 13:26 Queue: build benches rendering
bevy_log: scope print_stderr expectation to the eprintln call #24191 2026-05-08 13:26 Queue: build benches rendering
bevy_asset: don't expect large error in wasm #24192 2026-05-08 13:26 Queue: build benches rendering
bevy_world_serialization: always use TypeRegistry #24193 2026-05-08 13:25 partial
bevy_input: enable touch mod with the mouse feature #24194 2026-05-08 13:25 Queue: build benches rendering
bevy_settings: wasm clippy #24195 2026-05-08 13:25 Queue: build benches rendering
`impl Default` for `Outline` #24196 2026-05-08 13:24 Queue: build benches rendering
Bump github/codeql-action from 4.35.2 to 4.35.3 #24184 2026-05-08 09:44 Queue: build benches rendering
Bump actions/cache from 5.0.4 to 5.0.5 #24183 2026-05-08 09:29 Queue: build benches rendering
Return `Result` when creating a contiguous iterator #24181 2026-05-08 00:39 Queue: build benches rendering
Expose more functionality of RenderVisibleEntitiesClass as public. #24180 2026-05-07 22:40 Queue: build benches rendering
Improve render graph as systems release notes #24167 2026-05-07 22:15 Queue: build benches rendering
Deprecate World::register_resource #24168 2026-05-07 21:00
Add a curve sampling method to the AnimationClip API #24152 2026-05-07 03:28 partial
Quit Application on any `RenderError`s by default #24131 2026-05-06 22:45 Queue: build benches rendering
Reduce bsn! codegen / debug symbols by combining scene implementations #24124 2026-05-06 21:16 Queue: build benches rendering
Change entity disabling/enabling components to be recursive over `Children` #24158 2026-05-06 18:03 partial
Expose private fields in ActiveAnimation #24153 2026-05-06 17:14 Queue: build benches rendering
bevy_render: Do not remove VALIDATION_INDIRECT_CALL if Backends contains DX12 #24129 2026-05-06 16:58 Queue: build benches rendering
Store view environment map rotation in `LightProbesUniform` and remove `EnvironmentMapUniform` #24095 2026-05-06 16:58 Queue: build benches rendering
`ImageNode` measure func fixes and allow drawing inside border and padding #24154 2026-05-06 15:39 Queue: build benches rendering
Editting pass over migration guides #24155 2026-05-06 15:28